anchored

Creates one or more execute commands anchored to the entity anchor

This can be nested with if_, as_, align, anchored, at, in_, facing, on, positioned, positionedAs, positionedOver, rotated, rotatedAs and summon to create more complex conditions

Example:

anchored_(EntityAnchor.EYES) {
cmd("say Hello World!")
at_("notch") {
cmd("say Hi!")
}
if_(con("C")) {
cmd("say C was true too!")
}
}

See also