MCDSL
0.1.0-SNAPSHOT
jvm
MCDSL
com.
zacklukem.
mcdsl
call()
Command
Builder
Storable
Store
Kind
RESULT
SUCCESS
Datapack
datapack()
days()
Else
Builder
Func
Namespace
secs()
ticks()
com.
zacklukem.
mcdsl.
blocks
Lever
Pressure
Plate
Sign
com.
zacklukem.
mcdsl.
commands
Bossbar
Bossbar
Setting
MAX
PLAYERS
VALUE
VISIBLE
Color
BLUE
GREEN
PINK
PURPLE
RED
WHITE
YELLOW
Style
NOTCHED_6
NOTCHED_10
NOTCHED_12
NOTCHED_20
PROGRESS
com.
zacklukem.
mcdsl.
data
Advancement
Criterion
Display
Rewards
Blasting()
Campfire
Cooking()
Cooking
Crafting
Result
Crafting
Shaped
Crafting
Shaped()
Crafting
Shapeless
Crafting
Special
Recipe
Smelting()
Smithing
Smoking()
com.
zacklukem.
mcdsl.
util
And
Condition
con()
Condition
Coord
Companion
Coord
Component
Dir
NORTH
SOUTH
EAST
WEST
Discriminant
Entity
Anchor
FEET
EYES
Entity
Arg
Heightmap
Arg
WORLD_SURFACE
MOTION_BLOCKING
MOTION_BLOCKING_NO_LEAVES
OCEAN_FLOOR
Item
make
Rich()
Number
Or
Condition
Player
Name
Player
UUID
Relation
Arg
ATTACKER
CONTROLLER
LEASHER
ORIGIN
OWNER
PASSENGERS
TARGET
VEHICLE
Rotation
Selector
P
R
A
E
S
Term
Condition
Tilde
Var
Enum
Var
Int
MCDSL
/
com.zacklukem.mcdsl.data
/
Cooking
/
experience
experience
val
experience
:
Float
=
0.0f
(
source
)